OOP Roadmap for System Design
Blueprints vs instances. Constructors, attributes, methods, and object lifecycle.
Hide internal state behind well-defined interfaces. Access modifiers: public, private, protected.
Extend and reuse behavior. Single vs multiple inheritance. Method overriding. Super calls.
Same interface, many implementations. Method overloading vs overriding. Runtime dispatch.
Expose only necessary complexity. Abstract classes vs interfaces. Contract-based design.