system design

Object-Oriented Programming (OOP) Roadmap for System Design

OOP Roadmap for System Design

Classes & Objects

Blueprints vs instances. Constructors, attributes, methods, and object lifecycle.

  • Constructor
  • Instance
  • State

Encapsulation

Hide internal state behind well-defined interfaces. Access modifiers: public, private, protected.

  • ACCESS CONTROL
  • GETTERS/SETTERS

Inheritance

Extend and reuse behavior. Single vs multiple inheritance. Method overriding. Super calls.

  • IS-A
  • EXTENDS
  • OVERRIDE

Polymorphism

Same interface, many implementations. Method overloading vs overriding. Runtime dispatch.

  • RUNTIME
  • OVERLOAD
  • DUCK TYPING

Abstraction

Expose only necessary complexity. Abstract classes vs interfaces. Contract-based design.

  • INTERFACE
  • ABSTRACT
  • CONTRACT